09.2015-06.2016 (Android) – fully released in Google Play Store game created in Unity. Few downloads, zero marketing and failure. Later on deleted from store cause of updates of google api. Game contained 45 levels where every level has 3 variants.

2016 (PC + Android) – prototype of game inspired by “Paper, Please”. As a player we need to validate tickets from passengers.

2015 (Android) – One of the first prototype created in Unity. Created for learning purposes only when switching from C++ to C# and Unity Engine

2014 (PC + Android) – One of the first game/prototype created in C++ and SDL. Simple platformer where we need to avoid gryphs and obstacles to reach high score.

2013-2014 (PC + Android) – First long term project which collapsed pretty hard. Supposed to be a clone of Heroes III for android devices. Written in C++ and SDL2 graphic library. A lot of rookie mistakes were made doing this …

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2014 (Windows console application) – pathfinding algorithm written in C++ for final grade for IT lesson in high-school.